#ifndef HUD_H
#define HUD_H

#include "Mesh.h"
#include "Material.h"

class Hud
{
public:
	Hud();
	~Hud();
	Hud(Hud& _ref);

	static void Initialize();

	static void Render();

private:

	static float currHealth;
	static float maxHealth;

	static Mesh mesh[2];
	static XMMATRIX world[2];
	static Material material[2];

	static float healthWidthMax;
	static float ammoWidthMax;
	static float height;

	
};

#endif